Changelog: Update V.0.0.2
Echoes of Continuity » Devlog
New Additions
Gameplay
- Added Ferocity and Regen Time to changeable stats!
- Ferocity increases your critical hit damage output
- Regen Time dictates the interval length of which you regenerate health
- Added new debuffs!
- Burned debuff deals damage overtime, but is non-lethal
- Poisoned debuff deals damage overtime, is lethal, and also temporarily reduces your armor, making you more susceptible to damage
- Frozen debuff slows your movement speed down as you collect more stacks
- Enemy scaling! Harder leveled enemies will begin spawning more often the longer you survive in Purgatory!
Items
- New Common Items!
- Assassin's Blade: Increases ferocity by 0.1
- Precision Lens: Increases crit chance by 10%
- Explosives: Gain a 5% chance to throw an explosive when you attack
- New Uncommon Items!
- Healing Blossom: Increases your healing factor by 1 HP
- Magnet: Attract dropped items and XP within a 1 metre radius (+0.25 metres per stack)
- Regenerative Newt: Decreases regeneration time by 0.2 seconds
- New Rare Items!
- Eternal Hourglass: Gain a 5% chance to slow time on hit
- Mitosis: Gain a 10% chance for any projectile to split in two when spawned
Audio
- New Soundtrack!
- "Blackened Fate" can now be heard within Purgatory as you fight enemies
- Sounds, sounds and MORE SOUNDS! Sound effects have been added to various actions in the game, such as attacks, button presses, and certain item effects!
- Sounds and music muffle when the game gets paused and becomes loud again when unpaused
Art
- Animations! All players and enemies now have animations that can be seen throughout the game!
Changes
- Character Select Menu now shows character idle animations in the preview
- Map size has been downsized to 75 x 75
- Decreased the radius of which enemies spawn in
- Eternal Hourglass time slow effect has an additional particle effect which shows the hourglass shake back and forth
- Camera now has motion smoothing, so instead of the camera following the player 1 to 1, it trails a bit behind. In short, it just looks better
- Enemies now get damaged if they are in contact with the player
- Renamed Sustainability to Healing Factor
- The sprite for Rusty Helmet has been updated
Character Changes
Kurt
- Regen time raised from 2 seconds to 2.5 seconds
- Healing factor increased from 1 to 2
- Crit chance increased from 12.5% to 15%
- Ferocity lowered from 2 to 1.5
Dianthine
- Regen time raised from 2 seconds to 2.25 seconds
- Ferocity lowered from 2 to 1.25
Athene
- Regen time lowered from 2 seconds to 1.75 seconds
- Ferocity lowered from 2 to 1.5
- Move speed raised from 3 to 4.5
Sven
- Regen time raised from 2 seconds to 3.5 seconds
- Ferocity lowered from 2 to 1
Vergo
- Regen time raised from 2 seconds to 2.5 seconds
- Ferocity lowered from 2 to 1.1
Bug Fixes
- Fixed a bug where the game bricked occasionally upon player death
- Fixed a bug with inventory slots not being added/removed properly between game sessions
- Fixed a bug where the player could be seen in the middle of the screen during character select
- Fixed a bug where the camera would jitter when time slowed enough (Eternal Hourglass go brrr)
- Fixed a bug where enemies had inconsistent speeds which led to some irritating losses. Mb!
- Fixed a bug where the item infobox that appears on new item picked up remained on screen at times
- Fixed a bug where crawlers' explosions didn't actually deal any damage
Files
EchoesOfContinuity_V_0.0.2.zip 33 MB
Apr 27, 2024
Get Echoes of Continuity
Download NowName your own price
Echoes of Continuity
2D roguelite dungeon-crawler inspired by Risk of Rain 2, Enter the Gungeon, etc.
Status | Released |
Author | Roman K. |
Genre | Action, Fighting |
Tags | 2D, Controller, Endless, Indie, Pixel Art, Procedural Generation, Roguelike, Singleplayer, Unity |
Languages | English |
More posts
- Changelog: Update V.0.0.3May 11, 2024
- TOMORROW: Update V.0.0.2Apr 26, 2024
- Particle Effect WIPsApr 23, 2024
Leave a comment
Log in with itch.io to leave a comment.